#VRML V2.0 utf8 #vr2-3-44.wrl Shape { appearance Appearance { material Material { diffuseColor 1 1 0 } } geometry Extrusion { solid FALSE creaseAngle 1.6 beginCap FALSE endCap FALSE crossSection [ 1 0, 0.31 -0.95, -0.81 -0.59, -0.81 0.59, 0.31 0.95, 1 0 ] spine [ 0 0 0, 0 2 0, 0 4 0 ] orientation [ 0 1 0 0, 0 1 0 0, 1 0 0 0.8 ] } }